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In SLUT Maker, you are a Chimera Corp trainee standing at the edge of promotion, with only one final assessment separating you from advancement. Instead of a written exam, you're given control over a complex computer-generated test program designed to measure your judgment, efficiency, and creative problem-solving under pressure. Your task is to modify the program by adjusting four core stats and carefully selecting from multiple sub-categories that influence how the simulation evolves. Every change shapes the outcome, but limited resources restrict how far you can push the system. With no room for careless decisions, you must balance ambition and restraint, knowing that your performance will be evaluated solely on the result of the program you create.